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    Ego Shotter

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    Ego Shotter

    Entdecke Shooter und Ego-Shooter von Electronic Arts, einem führenden Publisher von Spielen für PC, Konsolen und Mobilgeräte. Welches waren eigentlich die wahrscheinlich besten Ego-Shooter in den vergangenen zehn Jahren, die ihr unbedingt gespielt haben müsst. Direktor: Professor Dr. med. Jürgen Deckert. Neuronale Grundlagen der Persönlichkeit nach Gray: Ein Vergleich von Ego-Shooter-Spielern und -Nicht-​Spielern.

    Die fünf besten Ego-Shooter des letzen Jahrzehnts, die ihr gespielt haben müsst

    Direktor: Professor Dr. med. Jürgen Deckert. Neuronale Grundlagen der Persönlichkeit nach Gray: Ein Vergleich von Ego-Shooter-Spielern und -Nicht-​Spielern. Entdecke Shooter und Ego-Shooter von Electronic Arts, einem führenden Publisher von Spielen für PC, Konsolen und Mobilgeräte. Auch kommen wieder spannende Ego-Shooter auf uns zu! Welche ihr unbedingt im Auge behalten solltet, verrät unsere Liste.

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    Plugin W. Media Player Winamp. Meu perfil Enviar letra Mensagens Editar Sair Local: Idioma:. Editar playlist. The Marathon games also had a strong emphasis on storytelling in addition to the action, which would continue in Bungie's future projects, Halo and Destiny.

    In , Exact released Geograph Seal for the Japanese Sharp X home computer. An obscure import title as far as the Western market was concerned, it was nonetheless "a fully 3D polygonal first-person shooter" with innovative platform game mechanics and " free-roaming " outdoor environments.

    The following year, Exact released its successor for the PlayStation console, Jumping Flash! It abandoned sprites and ray casting in favour of polygons and six degrees of freedom.

    Shortly after the release of Duke Nukem 3D in , id Software released the much anticipated Quake. Like Doom, Quake was influential and genre-defining, featuring fast-paced, gory gameplay, but used 3D polygons instead of sprites.

    It was centered on online gaming and featured multiple match types still found in first-person shooter games today. It was the first FPS game to have a following of player clans although the concept had existed previously in MechWarrior 2 Netmech with its Battletech lore as well as amongst MUD players , and would inspire popular LAN parties such as QuakeCon.

    Quake was also intended to expand the genre with Virtua Fighter influenced melee brawling , but this was eventually dropped from the final game.

    Based on the James Bond film , Rare 's GoldenEye was released in , and as of it was the best-selling Nintendo 64 game in the United States.

    It featured a sniper rifle , the ability to perform head-shots, and the incorporation of stealth elements; [3] [18] [63] [64] and all these aspects were also used in the game's spiritual sequel Perfect Dark as well as Virtua Cop -inspired features such as reloading, position-dependent hit reaction animations, penalties for killing innocents, and the new aiming system allowing players to aim at a precise spot on the screen.

    Though not the first of its kind, Tom Clancy's Rainbow Six started a popular trend of tactical first-person shooters in It featured a team-based, realistic design and themes based around counter-terrorism , requiring missions to be planned before execution and in it, a single hit was sometimes enough to kill a character.

    Valve 's Half-Life was released in , based upon Quake ' s graphics technology. It leaned heavily on relatively recent innovations such as non-enemy characters previously featured in titles such as Marathon 2 or Strife [68] but did not employ power-ups in the traditional sense.

    Its sequel Half-Life 2 released in , was less influential though "arguably a more impressive game". Starsiege: Tribes , also released in , was a multiplayer online shooter allowing more than 32 players in a single match.

    It featured team-based gameplay with a variety of specialized roles, and an unusual jet pack feature. The game was highly popular and later imitated by games such as the Battlefield series.

    The game and later version Counter-Strike: Source went on to become by far the most popular multiplayer first-person shooter and computer game modification ever, with over 90, players competing online at any one time during its peak.

    At the E3 game show in , Bungie unveiled a real-time strategy game called Halo ; at the following E3, an overhauled third-person shooter version was displayed.

    In , Bungie was bought by Microsoft. Halo was then revamped and released as a first-person shooter; it was one of the launch titles for the Xbox console.

    It was a runaway critical and commercial success, and is considered a premier console first-person shooter. It featured narrative and storyline reminiscent of Bungie's earlier Marathon series but now told largely through in-game dialog and cut scenes.

    It also received acclaim for its characters, both the protagonist, Master Chief and its alien antagonists. The sequel, Halo 2 , brought the popularity of online gaming to the console market through the medium of Xbox Live , on which it was the most played game for almost two years.

    Deus Ex , released by Ion Storm in , featured a levelling system similar to that found in role-playing games; it also had multiple narratives depending on how the player completed missions and won acclaim for its serious, artistic style.

    Efforts to develop early handheld video games with 3-D graphics have eventually led to the dawn of ambitious handheld first-person shooter games, starting with two Game Boy Advance ports of Back Track and Doom not long after the system was launched in The GBA eventually saw the release of several first-person shooter games specifically tailored for it, including Duke Nukem Advance , Ecks vs.

    Sever and Dark Arena , with a sizable amount of them being praised for pushing the hardware to the limit while providing satisfying gameplay.

    World War II Online , released in , featured a persistent and "massively multiplayer environment", although IGN said that "the full realization of that environment is probably still a few years away.

    Doom 3 , released in , placed a greater emphasis on horror and frightening the player than previous games in the series and was a critically acclaimed best seller, [76] [77] though some commentators felt it lacked gameplay substance and innovation, putting too much emphasis on impressive graphics.

    Finally, the Crytek games Far Cry and Crysis as well as Ubisoft 's Far Cry 2 would break new ground in terms of graphics and large, open-ended level design, [18] [85] whereas Call of Duty 4: Modern Warfare , Resistance: Fall of Man and its sequel Resistance 2 presented increasingly refined linear levels and narratives, [86] with the fast pace and linearity of the Call of Duty games bearing a resemblance to rail shooters.

    In , researchers at Leiden University showed that playing first-person shooter video games is associated with superior mental flexibility.

    Compared to non-players, players of such games were found to require a significantly shorter reaction time while switching between complex tasks, possibly because they are required to develop a more responsive mindset to rapidly react to fast-moving visual and auditory stimuli, and to shift back and forth between different sub-duties.

    From Wikipedia, the free encyclopedia. This article is about the video game genre. For other uses, see First-person shooter disambiguation. Fight for humanity against an alien onslaught.

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